Immer mehr Entwickler stellen Ihre Bemühungen hinsichtlich einer FSX kompatibilität Ihrer Produkte in Frage. Einige haben bereits das Ende von Entwicklungen angekündigt, so auch nun Milviz. Ab sofort werden Produkte nur noch für P3D V4.4+ entwickelt. Als Gründe nennen die Jungs von Milvitz zum einen die doppelte Arbeit hinsichtlich PBR/ non PBR Texturen und Models, zum anderen die Limitierung der 32Bit Umgebung. Das komplette Statement ist hier zu finden, oder unter diesem Beitrag.
Though we know there’s going to be some lash back on this… we have decided to no longer support FSX or, in fact, anything less than P3D v4.4.
If you’d like our reasons and can still see clearly, please read on:
The main issue isn’t code though it, too, is one of the problems. It’s the materials. Once we switch over to PBR, it’s exceedingly costly and difficult to match what’s in that over to FSX materials. And it’s a lot more difficult to maintain two distinct model/material sets. We did ask LM to allow for this but…
The next issue is, of course, code. There are many things that are able to be done in 64 bit that cannot be done in 32 bit. This basically means, coding in two streams. One of which, no disrespect, is not as nice (dumber) than the other.
We’d much rather go with the nice stuff and put our efforts into making our products look AND act great.
As well, for those of you who insist that LM’s EULA says that it MUST be for education… I put it to you that you’re always learning. If not, you’re pretty much dead anyway. This is the whole point of buying an addon. To learn how to fly it as well as appreciate what it took to fly it in real life. That, my friends, is education and, by my book, is covered.
I know there will be some who will diss us on this and others that will “never” buy our stuff again… That’s ok. For us, this is much like the switch over from FS9 to FSX. That was hard too. In the end, it was worth it.
That is all.