Update für OrbX Melbourne YMML Szenerie

ymmlZur Freude aller Drehstuhlpiloten, die gerne in Australien herumkurven, hat OrbX die Tage beigetragen. Im Laufe des Donnerstags wurde die neue Szenerie mit Service Pack 1 des Melbourne International Airports, YMML, veröffentlicht. Es ist schwer und einfach zugleich in kurzen Worten zu beschreiben, was überarbeitet wurde; alles. Die vollständige Liste findet ihr unter weiterlesen.
Kurz zusammengefasst wurde die Szenerie so überarbeitet, dass sie noch realer erscheint und weniger Leistung frisst. Von daher gibt es auch kein Update sondern man muss die Szenerie komplett neu herunterladen. Dafür muss man sich im Flightsimstore einloggen und kann dort dann im eigenen Account das Paket nochmal herunterladen.

Here’s a brief list of what you will find enhanced in this new version:

  • Introduction of fully SDK compliant FSX Ground polygons, including custom environmental effects supporting rain effects and  high resolution detail maps
  • Precision approach runway centre lights to closely replicate the actual lighting systems. All taxiway lights have been hand placed for more refined alignment
  • Update of airport layout to include the new taxiway V, and the dual taxiway system between concourse E and F
  • Addition of the new terminal structure in the International Terminal and the currently under construction new T2 Extension which extends out towards the main runway
  • Much improved APX (AFCAD) with finer parking spot alignment and full support of crosswind runways allowing for simultaneous operations on runways 09/27 and 16/34
  • Addition of remainder of the landside office precinct buildings
  • Full perimeter fencing and new grass edging along taxiways and runways
  • Reworked maintenance area with additional buildings and improved night lighting
  • Enhanced  and more efficient 15cm and 1m Photoreal which speeds up loading times and withstands blurries much more robustly, not to mention being over 300MB smaller.
  • Improved texture and LOD usage across the scenery aiming to improve performance and texture loading time
  • Scenery density layers have been updated to spread the scenery load to help lower end users to tune the scenery to there system
  • Autogen trees are more prevalent to improve performance over hand placed tree objects
  • Addition of more MAGS signs to guide you to your runway or gate
  • Nose In Guidance lights (NIGS) included at all gates for which the system is deployed

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