Es gibt nicht viel dazu zu sagen, nur die bange Frage: Was macht die Performance?
“Nüschts” sagt FsDreamTeam: Die Entwickler äußerten sich dazu via Facebook:
There’s no fps impact, and no VAS impact, the memory handling for these objects is entirely custom. We create the Tower only you are in Avatar mode and only when you are *very* close to it. When you return to your plane and/or you move the Avatar away from the Tower, is entirely discarded from memory so, all your VAS is entirely reclaimed. This for the actual 3d object, which is the only thing that could take VAS away from the sim. The custom collision system, all the sounds, are handled entirely by Couatl, which has its own separate VAS