In einer E-Mail schreibt uns Graham Waterfield von Blackbox Simulation, dass die Entwicklung der Prologue-Version der Airbus A32X-Familie voran schreitet – obwohl, dass wisst Ihr sicherlich, das Team dem früher genannten Zeitplan mächtig hinterher hinkt. Nun wurde die Version 0.700 veröffentlicht. Wer Interesse an der Vorabversion hat, kann übrigens auf der Produktseite im simMarket zugreifen oder wartet einfach, bis das Addon die Marktreife erreicht hat.
Den genauen Wortlaut über die Verbesserungen und Neuerungen in der Version 0.700 gibt es im erweiterten Textteil.
ECAM PAGES –
*Total rework of lower ecam rendering engine using realworld arinc 661 specifications for all graphical widgets and definition files.
This system allows a more consistant representation of real world aircraft and will allow us to seperate these displays onto networked pc’s for home cockpit builders and advanced multi system users at a later stage. ( NOTE: all displays PFD,ND & upper ecam will be ported to this new engine in later release for vastly imporved rendering performance )
What does this new rendering engine mean to the end user ?
*Primarily this allows correct resizing of windows & elements to match all users display configurations without distortion, as well as some significant reduction in the drawing overheads.
*The above mentioned future support for LAN enabled environments
*Shorter development cycles … Yes thats correct …. As we can now seperate the code from the display layer and almost draw and edit the graphical elements in real time this greatly reduces our work load for adjustments of these pages and will simplify the addition of the later LCD display cockpit.
*All Major Ecam pages have now been added with the exception of the status page (lots of background work has allready gone into that and will be included in a later update)
Hydraulic system –
*Brand New custom coded hydraulic simulation no basic MS systems used here.
*Correctly modelled airbus control actuators with seperate BGY Channels, Each Aircraft system connected to the correct hydraulic channel and has multiple redundancy.
*Simulated Pressure drop/buildup and control surface droops.
*Individual hydraulic, actuator & control logic modeling of each individual spoiler, Seperate Flap/Slats & Seperate Left & Right Elevator Surfaces.
*Reduced Actuator performance & failures on low hydraulic pressure or system degredation.
Electrical systems –
*Brand New custom coded electrical simulation no basic MS systems used here.
*Accurate current draw and load propagation thoughout aircraft electrical system.
*Many logic items based on real world airbus electrical schematic diagrams down to relay / contactor level.
*Stallable Ram Air turbine for total loss of power.
*Instruments, Radio & CDU’s all using correct electrical buses for abnormal aircraft operations and failures
*Implimentations of individual airbus computer systems SDAC’s, FWC’s, BSCU, LGCUI’s, BMC’s, FADEC,s etc etc with accurate signal path for pilot displays to allow very detailed failure simulation.
*MUCH more to come in later release
Air Systems –
*Basic early implimentation of systems for bleed air, ventilation, air conditioning & presurisation, These will be expanded in later releases.
*Several CTD’s during data entry fixed.
*Reimplimented direct keyboard input.
with scroll lock and numlock on a flashing “k” appears on MCDU to indicate direct keyboard entry.
F1 -> F6 = LSK 1 -> 6
F7 -> F12 = RSK 1 -> 6
*retextured, some remodelling and additional detail
*Clickspots reworked to meet customer demands
Nosewheel Steering –
*Seperated from Rudder in both Control and operation, Tiller operates NWS only and Rudder pedals operate Both with ground speed transition between NWS and RUDDER
Uses FSX Tailhook Key ( TOGGLE_TAIL_HOOK_HANDLE) to toggle between them so we recommend setting “T” or a Joystick button as Nosewheel / rudder toggle in FS controls
*FS Window indication when toggling NW Steering Or Rudder control active
EXTERIOR MODEL –
*Reworked Lighting system, Added light splashes on ground (strobe, beacon and Nav)
*Added Outflow valve (animated via pressure system)
*Reanimated correct rudder, Flight controls, Gear and nosewheel steering all using correct Hydraulic channels
*Retuned for much better overall performance, Pitch Roll, ILS Capture and hold vastly Improved and smoother overall response
Weight & Balance –
*Corrected Payloads, Fuel tanks and station locations to give correct weight, balance and CoG (Approx 30% Mac) at any load within correct Load Envelope